We took all of the comments from the Moon Hunters Square Enix Collective project page and made a word cloud with them, to find out what people most cared about, for better or for worse. Some of it was semi-obvious — graphics and art, for example… but some might surprise you!
We excluded the words “game” and “really”, but everything else is there! We’re really happy with the reaction so far.
I think it’s clear that the aesthetic we’ve chosen resonates with some people but puts others off. And that’s okay! We’re not interested in making a middling game for everyone — we’re interested in making a best-game-ever for one slice of gamers. So we’ll just have to accept that our taste is different from others’.. as long as SOME people out there love what we’re doing, that’s ideal. Pixel art isn’t for everyone, but neither is poutine.
We’re still collecting all feedback, suggestions, and ideas, so do leave comments anywhere and everywhere and we’ll be sure to consider them seriously. And if you haven’t signed up for the Moon Hunters newsletter yet, make sure to do so soon, or you might miss hearing the first bit of a song being composed for the game…
Kitfox Games is proud to announce our second project, which has been simmering for a little while in secret:
Moon Hunters is an open-world adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with crafting, non-linear stories, and arcane lore.
- An open, procedurally generated world: Over a hundred different locations and landmarks each have their own potential to help or hinder adventurers.
- Exploration is key: Every landmark and territory may contain a Myth, which is essential in growing your world and your character.
- Non-linear story: The mythology of your character and world is determined by your actions, and the world reacts to you differently based on the mythology you build. How will you react when you find a villager has lied to you? Temperamental heroes may be tempted to kill them in revenge, while more charismatic heroes use guile to extract the truth. Or do you try to ferret out other possible traitors? If you have trained in the powers of Dark Magic, the traitor may have a secret to share…
- Myth-based crafting: Find, collect, and combine rare resources in different ways to create items, learn spells, and summon creatures.
- Day and night cycle: Monsters and villagers behave differently and rituals have different results depending on the time of day.
- Pick-up-and-play action: A quick, tight feel inspired by Legend of Zelda lets players set their own pace. A majority of the time in Moon Hunters is spent fighting monsters and claiming magical treasures, so it’s important that combat feels responsive and intuitive.
- Character progression: Unlock new powers, creatures, items, and myths as you explore the world.
- Gamer-family friendly: Accessible controls, short play sessions, and co-operative gameplay allow families to play together easily.
You can sign up for the Moon Hunters specific newsletter by checking the website: http://www.moonhuntersgame.com or just clicking here.
The project was chosen to join the pilot program of the Square Enix Collective! If you head over there, you can read all about the concept and show your support by upvoting us!
Any press inquiries or random suggestions, comments, and questions can be either commented there… or send an email anytime to firstname.lastname@example.org.