If you’ve been reading our newsletter, you’ll know that Xin has been painting up a storm, taking references from every which way to inform our ancient world.
Moon Hunters is set in an age when gods walked the earth, when the tribes of mortals were still finding their purpose in the world, and defining what it meant to be human. The spirit of every creature and object is fresh and alive, newly captured by the hands of its creators.
With this vivacity in mind, we enlisted the help of the amazing G.P. Lackey, a talented artist you may recognise from such excellent games as Fez, Skipping Stones, Death Road to Canada, Fallen City, Frobisher Says, and others. Xin and G.P. have really been pushing the pixels to bring even more personality to the characters. Here’s how the Druid has evolved:
As a master of Wild magics, the Druid can speak in tongues older than apes and war. Druids are only partially human after becoming attuned to the green of leaf and red of tooth. Some prefer to run in packs or herds, delighting in the company of others and entertaining friends with tales of what happens in the light of the full Moon. Others prefer the quiet companionship of trees and flora, shunning other humans as noisy, impatient animals, rushing around too quickly to absorb the wisdom that comes from roots sunk down deep into the soil.
Ancient myth tells us that when the Sun tried to slay the Moon and take Her power the first time, the earth and everything on it were formed from the flesh of the goddess’s body, and the rivers from Her blood. Druids are grateful to the Moon for Her sacrifice, so that all creatures may live and grow from Her gift.
Moon Hunters will allow you to customise your character in color palette and head. Here’s an example alternate color that G.P.’s been working on:
Gameplay-wise, we’re thinking the Druid can help the party explore by persuading stubborn brambles and beasts to step out of the way. We’re toying with a few different ideas for the Druid — does the Druid summon Wild creatures to help in battle, or transform into different creatures? Or both? We’re honestly not sure yet, but we’ll let you know when the prototype is ready to show.
And a few character customisation head concepts from Xin are below. Some are funny, others inscrutable. We’re hoping to keep the ‘weird’ tone, when they’re translated into pixel art.
Feel free to comment in the forums if you want to pressure Xin and G.P. to turn concepts and characters into wallpapers, or suggest a particular creature/character design.