Monthly Archives: June 2014

Livestream Today: Concept Art Live!

Today Xin will be live-streaming painting a watercolor concept for Moon Hunters, from sketch to semi-finished, from 3pm to 5pm EST today (Friday June 27th).

We’ll probably be making a habit of it, so mark your calendars! We’re likely to continue streaming art for the time being, but maybe we’ll veer off into other parts of game development as the game marches towards release.

A couple of days ago as a test, Xin brought this Marrow Temple sketch:


up to this:


And this time, he says the piece will be ‘darker’. Tune in to find out what he means!

Also, note that if you were subscribed to the Moon Hunters newsletter, you would have already received a notice in your inbox about this! Join if you want more timely information. 🙂

Traits and Myths

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Although the combat and exploration and art style of Moon Hunters have gotten a lot of attention and praise, we wanted to take a few minutes to talk about the unique glue that holds it all together: building your own mythology.

We’ve spent some time thinking about the best way to empower players to grow their own mythologies in a procedurally generated ancient world. We’ve been spending about the last eight months thinking about it! And finally, we decided to look at it through the lens of heroism and pantheons.


When you think of the myths and legends that you love, whether it’s about Odin or Ishtar, it’s because these figures had strong personalities. We hinted that characters’ personality traits would be a huge factor in their adventures, and hinted that you might be born under a certain sign that influences your virtues and flaws.

What we didn’t realise until recently is how important it is that those traits change and evolve as your character grows, takes action, and gains a reputation.

So although each character starts out with a particular disposition (perhaps sunny, perhaps stormy), it’s really how they handle situations that changes how the world perceives them, and what kind of stories are told about them.


We’re looking at having different factions and villages genuinely respond to different kinds of heroes differently. In the above example, it looks like Zana’s personal magnetism generally wins her friends and admirers — but due to mischief in the past, at least one tribe believes she is something of a deceptive villain! Maybe she should have been more honest in the past… but then again, children tend to love Trickster heroes…